![]() ![]() Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) ![]() Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) Log: StaticDecals = TRUE (Whether to allow static decals.) Log: Current scalability system settings: Log: # Finished loading level: 1.790720 seconds Error: StartLocalVoiceProcessing(): Device is currently owned by another user Log: Bringing up level for play took: 1.415201 Log: Bringing World vcsr_frontend.TheWorld up for play (0) at 2016.07.03-17.29.14 Log: Primary PhysX scene will be in software. Log: LoadMap: VCSR_FrontEnd?Name=Mrowe?Team=255 Warning: Warning, Failed to find object 'Class None.' Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' Log: 0 out of 0 bytes used by permanent object pool. Log: 46974 objects as part of root set at end of initial load. Init: Finished loading startup packages in 1.80 seconds Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 5094MB of shared system memory Log: Found D3D11 adapter 1: Microsoft Basic Render Driver Log: Adapter has 4007MB of dedicated video memory, 0MB of dedicated system memory, and 5094MB of shared system memory Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 970 Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Log: Steam Game Server API initialized 1 Init: Memory total: Physical=10.0GB (10GB approx) Pagefile=16.2GB Virtual=131072.0GB Init: High frequency timer resolution =3.906542 MHz Init: Base directory: F:\Steam games\steamapps\common\Viscera Cleanup Detail Santa's Rampage\Binaries\Win64\ Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467ÄevConfig: GConfig::Find has loaded file. ![]()
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